![]() In the first 20 minutes, there’s domestic violence, an ax to a man’s scalp, and a severed head on darkened footsteps. Needless to say, The Wolf Among Us isn’t quite so blue, but it’s close enough. “It feels unique, and it mapped to what we’re trying to do.” “It feels so good,” Pierre says of the scene. That a single word could be so laden with meaning speaks only to why The Wire is so beloved. (Note that the video is, to be clear, NSFW.) Life in Baltimore is not as neat as piecing together a crime on a network TV cop show. Things in subsequent seasons only complicated an already muddied picture. As the two Baltimore cops walk through every possible ballistic scenario, reconstructing the crime, a scene of retrospective portent and gloom unfurls. McNulty and Bunk visit a crime scene to investigate a murder and in perhaps the greatest five minutes of American television, explore dozens of potential uses of the word “fuck.” It’s a hallmark of David Simon’s legendarily newsy terseness it unravels the nature of deduction and inspiration. More specifically, it’s the “Fuck” scene. It’s from the fourth episode of the first season of The Wire. Specifically, there’s one sequence that’s rapt Pierre’s attention this year. “I think it’s more about bits and pieces,” he says. Just as executive producer Veena Sud brilliantly stretched a single murder case on The Killing across two whole seasons, Shorette hopes The Wolf Among Us achieves the same type of granularity. While Bigby is a detective, he’s more Sarah Linden from The Killing than Horatio Caine from CSI: Miami. The Bigby Wolf is the inverse of Walter White: a man with a criminal past attempting to make good without too many moral lapses. In fact, The Wolf Among Us fits neatly in line with TV’s obsession with male anti-heroes. Like many of the team at Telltale who created the critically acclaimed Walking Dead game, Pierre loves television. Pierre-whose last name is Shorette-is the lead writer for Telltale on The Wolf Among Us. The Wolf Among Us is the first videogame spin-off of the series, due out later this fall, and it follows the Bigby Wolf, a now-reformed Big Bad Wolf who serves as Fabletown’s sheriff. The gang’s all here: Cinderella, Beauty and the Beast, Snow White, and so on, all struggling to fit in without tearing each others’ throats out. After being forced out of their Homeland, they repopulate Fabletown, a neighborhood nestled quietly in New York but hidden from modern-day New Yorkers. Ĭreated by Bill Willingham, Fables imagines the fate of modern fairy-tale characters. I am the Big Bad Wolf in human form, I am a detective, and I inhabit the story-world known as Fables. And to add to even the best of Lynchian contortions, it’s a videogame adaptation of a comic book series based on thousands of years of tall tales, myths, lore, and saga. I can almost see Log Lady entering from stage right. ![]() The strong color palette, the cel-shaded tones, and the sheer oddity of the very normal and “human” tête-à-tête with a pig make the experience feel plucked from Twin Peaks. “Kinda feels like a David Lynch movie, doesn’t it?” Pierre chimes in.
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